
How long have you been developing games? NGU’s my first-ever game, which I started in the summer of 2017! Unlessĭeveloper Spotlight: 'Rebuild 3: Gangs of Deadsville' There are several members in my Discord community who have helped with bits of code or art here and there (Hi TBlazeWarriorT, Jiur, and Musluk!). Tell us about the development team for NGU Idle! It’s just me, 4G, wearing pants only half of the time as I code and design NGU. We got a chance to speak to the game’s developer, somethingggg (4G) about this indescribable but totally wonderful gem of an idle. Welcome to NGU Idle, a silly game that launched on and has now come in all of its weird, immature glory to Kartridge.


They have since gone global, cross-platform, and exploded in every direction, but at their core, the truest idle games still focus on that one important fact: the numbers have to keep going up. Idle games began in the heyday of browser-based gaming, taking up screens while players worked through the day or watched shows in the evening.
